WebToAppConvert uses a credit-based system for paid builds. Credits are pre-purchased and applied each time you run a build. This article explains the available credit options and how to purchase them.
Credit Packs
| Pack | Credits | Price | Per Credit |
|---|---|---|---|
| Starter Pack | 150 credits | $15 | $0.10 |
| Growth Pack | 350 credits | $30 | $0.086 |
| Pro Pack | 1,000 credits | $80 | $0.08 |
Credits never expire on paid accounts: they remain in your account until used.
Build Credit Costs
| Build Type | Credits | Output |
|---|---|---|
| Debug | 10 credits | Unsigned APK for testing |
| Starter | 50 credits | Signed AAB (Play Store ready) + custom branding |
| Professional | 100 credits | Signed AAB + push notifications + AdMob + file upload/download |
Purchasing Credits
- Log in to your WebToAppConvert account
- Navigate to Billing and click Buy More Credits (or click the same button from any build trigger when your balance is insufficient)
- Select a credit pack
- Enter your payment details and complete checkout
- Credits are added to your account immediately upon successful payment
Free Account Credits
New accounts receive 20 free credits upon signup. These credits can be used for two Debug builds: enough to test your configuration before committing to a paid build.
Free accounts are also limited to 3 apps maximum. If you need more apps, a paid account tier (via credit purchase or subscription) removes this restriction.
Subscription vs Credit Packs
For teams that build frequently, a subscription plan is more cost-effective than purchasing credit packs individually. Subscription plans include unlimited builds and extended artifact retention.
See the Pricing page for current subscription rates and a detailed comparison of all tiers.
What Happens When You Run Out of Credits
If your account doesn't have enough credits to cover a build, the build will not start. You'll see a prompt to purchase additional credits. Your app configuration is saved and the build will proceed once credits are added.
Credits are reserved when you trigger a build and consumed only when it completes successfully. If a build fails for any reason (including a system error or a configuration issue) credits are automatically refunded. You are never charged for a build that didn't finish.